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Dear diary: Spoilers were good to me today. |
But Aether Revolt is out now. Copter is banned. Emma is banned. No more Reflecting. The game has changed. This set is lookin' tasty, and aggro/burn players everywhere have a lot to be happy about, despite losing one of the strongest aggro cards. Bans and new cards splashing into the pool are guaranteed to shake up the meta, so there's a good chance a new set of decks will emerge as top doggos of Standard. Is burn one of them?
In this article we're going to go over the available aggressive cards in the new set. Some are poised to be all stars, some may be one-ofs in the sideboard, but all give us more tools to try and boink our opponents in the head with. If you're looking to count to 20 as fast as possible, and think Grim Flayer and Spell Queller are stupid cards, join us, brother/sister.
The Red Menace
So I figured I'd start this up with the most obvious aggressive color - Red. Throughout Magic's history, Red has been the color of choice for speeding through games, and it has remained up near the top all the way to Aether Revolt. If you want to go fast, everyone says that Red is "Pretty schmexy."*
*Only I say this.
"Someone sabotaged our ship?! I better light it on fire, too." - Chandra, the Worst Engineer. |
I'd be surprised if this sees a ton of play, as three mana is quite a bit in a burn deck. However, a burn deck that can play a long game like the Fevered Visions deck could use this to keep the board clear while still pushing damage through.
We'll get to Kari Zev herself in a second, but since we're better than the animals we'll start with the Expertise to keep things alphabetic. Team Heavy Salami isn't full of savages. Anyways, Kari's Expertise is a card with a lot going for it. "Threaten" style effects are always decent sideboard cards for aggressive decks. They get rid of a blocker while getting you another attacker, and this one does even more. Tacking on a free two-cost spell is spectacular in an aggro deck, where you want to deploy all of your cards as fast and efficiently as possible.
What good cards do we have to cast for two or less? Tons! For starters, oh I don't know, Kari Zev, Skyship Raider seems appropriate. Not to mention the tantalizing possibility of Incendiary Flow, Harnessed Lightning, Collective Brutality, Veteran Motorist, or - well, there's a lot.
This card makes me want to play through Skies of Arcadia again. That game was the best. |
What good cards do we have to cast for two or less? Tons! For starters, oh I don't know, Kari Zev, Skyship Raider seems appropriate. Not to mention the tantalizing possibility of Incendiary Flow, Harnessed Lightning, Collective Brutality, Veteran Motorist, or - well, there's a lot.
This seems like a spicy sideboard card, and depending on how creature-heavy the meta is, we could definitely see this played in the main.
Kaladesh has been a great block for Monkeys. |
Besides being one of the sickest looking characters in the block, Kari Zev is a heck of a card. First Strike and Menace is a strange set of keywords, but they are surprisingly effective together, preventing an opponent from using a Servo or one-toughness critter to double block and kill Kari. Bringing in a legendary 2/1 attacking is massive - more damage is obviously good, but this gives decks a sure-shot way to activate the new Revolt mechanic as well. Ragavan has bananas to eat, so he dips at the end of combat.
Standard is full of powerful token makers like Gideon, Hanweir Garrison, and Sram's Expertise. We've also got a dope synergy card with Reckless Bushwhacker. Kari Zev fits perfectly into this suite, and I wouldn't be the least bit surprised to see a R/W or Mardu Tokens deck pop up with Kari as a key player.
Body massage, who want's a body massage? |
For a long time now, three toughness has been the name of the game. Spell Queller,
However, the new Saheeli Rai + Felidank Cub combo is threatening Standard with a Splinter Twin-esque turn four deck. Shock is one of the best ways in the format to break up the combo in the early game. If they -2 on Saheeli to copy their cub, this leaves Saheeli at only one loyalty left. Since Shock can target a playa, it can be redirected to finish off Saheeli before they blink her and combo out. If you do have to play against this deck, be sure to keep Saheeli under five Loyalty so a Shock can take her out after a minus and they can't get wild.
The verdict? Shock looks great! At the very least, it will be an impactful sideboard card. It's able to take out several early cards that have seen play - Servant of the Conduit, an Un-pumped Grim Flayer, and several different one drops. The added bonuses of breaking up the Saheeli combo and being able to damage a player are just gravy. And if a mono-Red aggro deck surfaces, and if I have any say in this, it will, then I would expect Shock to make the main deck.
Wranglin' varmint! Just like back on the homestead! |
Again, this seems mostly to be a sideboard card, and Expertise looks better overall. But if you're looking to play very low to the ground, saving a mana may be worth it for you.
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We've got some zesty ones this time around. Red is lookin' hot, and I would expect the color to remain competitive. Prepare your Thermo-Alchemists and Fiery Tempers, because Standard might be heating up, even without our helicopter gunship support.
"DAN WAIT. What if I want to be aggressive with other colors?" Then you're a stupid idiot. Jk, don't worry, there's plenty for you too! Black and White got some spooky new aggressive tools, and even Blue and Green have some strong early-game cards. Keep an eye out here for a follow up article in which I'll cover the other four clearly inferior colors, in case you want to be a dirty mudblood and muddle the purity of your burn deck. Until then, happy trails, friends!
Did I miss one? Think one of these guys is actually cardboard garbage and doesn't even deserve to be considered? Share the knowledge, mang. Drop a comment below, or send a message using the form off to the right. You can also tweet opinions/vitrol at us on Twitter @Heavy_Salami!
My god, I just got my cutting edge magic news from Terrible Magic. My copters! My blink deck! All lie in ashes around me.
ReplyDeleteIncendiary Flow and Collective Defiance became playable again. yay!
ReplyDeletei'd like to think RDW's gonna make a comeback, but i am still cautiously optimistic about it. still might need Black splash for Transgress the Mind and Lost Legacy against Marvel, Zombie and R/G Pummeler decks.