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Don't be a sheeple and conform to consulate standards. Revolt! |
Well it's been a long time since we've had a Wizard's Tower Wednesday and since we have a new set that we haven't talked about, it is way past time we tell you what great cards to now add to your Wizard's Tower. Also I'm sure you'll read this on Thursday since it's being posted late but just know it was Wednesday when it was written so it still counts. Aether Revolt was a super fun set to play both in pre-release and in the Star City Games Open in Columbus. It has provided a lot of good cards and a lot of not so good cards that could find a loving home in your tower.
Some of you may be returning readers (all 4 of you) and if so skip on down to the "card analysis" and see what cards you may have pulled that could be good for this format. For those of you who have managed to misclick your way here, and aren't sure what Wizard's Tower is check out our
first article that goes into detail about the format and gives you some starting ideas on what to put in your initial tower. If you are really lost and don't know what Magic the Gathering is, then you are beyond helping. Or I guess you could just google it and come back here if it piques your interest...
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Turns out the secret to a second life is a second set of hands |
Everytime I think I'm going to build a new deck archetype Wizard's decides to print something like this and I just want to try Black/White lifegain again. This card seems super fun but will be really hard to work into a standard deck effectively. All anyone has to do is kill this before killing you and you still lose. This is still a problem in Wizard's Tower but there will be less focused removal so you'll be more likely to go back to your starting life total. If you've ever wanted to double the time it takes to play a game of Wizard's Tower then this card is perfect. It's also a 5/5 flyer and although it's a little expensive you can still do some damage with it. It will definitely be a fun card to add to your tower.
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Better than a hidden sock pile *badum tss* |
This card also seems like a lot of fun because there are always permanents leaving the battlefield in this format. Between constant boardwipes and bounce spells and just general destruction and chaos this card will get you some value. You'll get a servo at the end of everyone of your end steps and if for some reason you won't get a servo naturally, you can just sacrifice a creature to scry and then get a servo anyways. This is a just a nice quaint enchantment that you can use as an almost infinite servo to scry machine if you play your cards right. Me? I never play my cards right and end up with 2 lands and no creatures on turn 12. "What do you do with all of your cards in hand?" Sire of Insanity.
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Brought to you by the people who created Slap Chop and Shamwow |
Hangarback Walker's younger brother with a little more siege equipment could find a lovely storage place in your Wizard's Tower. This card is nice and balanced for this format. Even late game it won't be unmanageable. And any time you have extra mana you can resupply your ballista to get ready for magical combat. The best part about this creature is that not matter what someone does to get rid of it, you can just remove all the +1/+1 counters in response and either kill some creature or send a message to whoever is trying to hurt your beautiful giant walking crossbow. This is a fun and balanced card that can only enhance your tower playing experience. The only thing that would be better is if you had a walking trebuchet.
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I'm really not 100% sure what's happening here so it's hard to make a funny caption |
Any sort of removal will always be good in Wizard's Tower, but removal like this will be better. Your opponent may have a giant threat on board that you need to deal with but what things will they get as a replacement? Will they get better or worse things? Do you use this on your own shitty creature to try and luck into a better one? How long is cheese good for after being left out and should I have eaten it? I won't call this a boardwipe because it isn't, but it gives you a lot of freedom to change the board to your liking. You can get rid of multiple threats at the cost of potential different threats, but you can just deal with that when those happen. I'll tell you right now that you should always play this card but it will never work out in your favor.
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Ajani hates nets because as a young cub he got caught in a paper bag once and almost died |
If you want to break up your friend group but aren't sure how to do so, just throw this card into your Wizard's Tower. When that moment finally comes where someone draws a boardwipe and is ready to clear the board and start anew, you just bust out this bad boy and ruin all friendships. Not only are will your creatures not die, but they also won't be able to target them with anything after. It's a good card but it's not over powered, it will just sway the game in favor of whoever played it. That's ok though, because sometimes you need that in order to wrap a game up anyways. If you have this in your deck, just always have a counterspell ready. Or even better use Insidious Will to just copy this and keep all of your creatures alive as well.
I remember from Literature class the first sentence of your final paragraph is supposed to restate all of your thoughts, so in conclusion: I like Wizard's Tower, I'm bad at Magic, bad cards make good Tower components, I like cereal but not 2 week old cheese, and above all, I am a Heavy Salami. I'd apologize for lack of content but sometimes we can't write about Magic because we have to go play Magic. We went to the Aether Revolt prerelease and then the weekend after was the Colombus Open sponsored by Star City Games. Rather than write stuff we built decks and did testing with them for the open. We obviously lost but we had a lot of fun. Now that Magic events have slowed down a bit expect more writing. Bye bye for now friends!
Already put Aether Revolt cards in your Tower? Get some sweet pulls during pre-release? Seen any good movies on Netflix lately? Send us a message or leave a comment and let us know. Also if you hate reading but like funny things feel free to follow us on twitter @Heavy_Salami where we say things in 140 characters or less. We also have a Twitch channel that we like to broadcast our Tuesday Night Standard games and do terrible commentary on it so check that out at twitch
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